Showing posts with label Racing Game. Show all posts
Showing posts with label Racing Game. Show all posts

Friday, April 10, 2009

Superbike 2001

Roaring down the road at 190mph takes bravery, but doing it on two wheels powered by a 170-horsepower engine takes a special kind of courage. You have to lean your motorcycle so hard into turns that you're barely hovering off the pavement. You pray that you don't accelerate too hard out of a turn, causing your bike to slip, suddenly regain grip, and then smack you headfirst into the pavement. For world-class superbike riders, these thrills are commonplace. And the speed, danger, and daring of world-class motorcycle racing have been captured superbly in Superbike 2001, the latest entry in EA Sports' series of motorcycle sims.

Created by Italian developer Milestone Studios, Superbike 2001 is a fully featured, licensed simulation. All 13 circuits from the 2000 SBK Superbike World Championship season are represented in the game, as are all the factory riders and bikes from seven manufacturers: Ducati, Aprilia, Honda, Suzuki, Kawasaki, Yamaha, and now Bimota. The 2001 edition also adds the Oschersleben, Imola, and Valencia circuits. Milestone has taken pains to faithfully re-create the superbike scene, from the unique scenery along each track, to the umbrella girls shading the riders on the starting grid, to the smallest logos of actual sponsors on the riders' leathers. However, this is only the beginning of the game's attention to realism and authenticity.

For More Detail... Click Here

Superbike 2000

EA Sports' Superbike 2000 is one of the most realistic and accurate motorcycle racing games out there. A wide variety of tracks and bikes and gorgeous animations and graphics offset the game's steep learning curve and will keep you coming back for more.

Superbike 2000 has gameplay options similar to those in many other PC racing sims. The game's career mode lets you select a factory bike and rider and enter a series of races that span 13 weekends. Each weekend is composed of a number of racing events that include two free practice sessions, two qualifying sessions, a superpole, and two final races. The practice sessions are designed to give you a better feel of the bike and let you make any necessary changes without any consequence to your overall standings. Your performance during the qualifying and superpole events then determines the starting grid of the final races, and you move on to the next track after you successfully complete them.

For more Detail... Click Here

USAR Hooters Pro Cup Racing

The sanctioning body was formed by Hooters owner Robert Brooks. Brooks created the body to honor the memories of four people who died in an April 1, 1993 airplane crash: Brooks' son Mark Brooks, reigning NASCAR champion Alan Kulwicki, Dan Duncan, and pilot Charlie Campbell. The sanctioning body started a late model series. Brooks decided to stop sanctioning the late model series in favor of the Pro Cup series while at the September 1997 race at the Milwaukee Mile. Brooks wanted to move to steel-bodied racecars. There were eleven races in 1997. The series was expanded to twenty races in 1998.

In 2001, the series devised a "northern division" and a "southern division" that race separately. After the regular season, the top drivers from each division participate in a five race playoff series called the Four Champions Challenge. Winners of the respective division are awarded a 25-point bonus for the playoff and a cash bonus as regular season champions. The driver who gets the most points in the Four Champions races, and the seeding points, (four races in 2001, five races from 2002 until 2005, six in 2006, 5 races in 2007) is declared the USAR champion.
At the end of the season, each of the top 30 teams that competes in at least half of the series' regular season races in their division is given entry points based on the number of points one competitor can earn for finishing in that respective position in a race. Beginning in 2006, the top 15 in each division automatically qualified. Each driver collects points for each race they participate in during the Championship Series, adding to their entry points collected from their regular season finish. A ten-point bonus is awarded for every driver who attempts to qualify at every race, although driver must race three of the six races to qualify for postseason bonus prizes. Cash bonuses are available for winning four, five, or all six postseason races. In 2003, Shane Huffman won a bonus for winning three of the five races. The success of this series which led to NASCAR devising its own playoff system in 2004.

Ducati World Racing Challenge

Last year, Acclaim released F355 Challenge for the Sega Dreamcast. It was a superb racing game that featured one of the most respected vehicle manufacturers in automotive racing: Ferrari. With the release of Ducati World Racing Challenge, Acclaim was undoubtedly hoping to capture that same essence using yet another revered name in Italian racing. Unfortunately, while the game boasts about 40 different Ducati motorcycles that span the length of the company's storied existence since World War II, Ducati World Racing Challenge is severely hampered by its poor control, obsolete graphics, and bad sound.

Ducati World Racing Challenge is split up into two distinct gameplay modes--quick race and Ducati life--the latter of which makes up the majority of the game. Similar to the Gran Turismo games for the PlayStation and the evolution mode in EA's Need for Speed: Porsche Unleashed, this open-ended mode lets you choose from a number of racing events throughout the history of Ducati's 50-year product line. You start Ducati life with $10,000 with which to buy a bike, helmet, and leathers. You'll only be able to afford a cheap bike initially, but you can gain more money by competing in the many racing events available. Most of these events have some sort of prerequisite that you need to meet before being allowed to compete--such as possessing a certain class of license or bike--and by successfully completing the events, you'll be rewarded with new bikes, hidden tracks, and prize money. You can use prize money to stock your garage full of Ducatis that range from classics from the '50s and '60s to modern-day beasts like the 996SPS and 748. The game lets you squeeze more performance from your bike by letting you upgrade various parts like the gearbox, exhaust, brakes, wheels, tires, and clutch.

For More Detail....Click Here

Speed Devils - Online Racing

The original Speed Devils arrived during the Dreamcast launch with less fanfare than it deserved. A retooled port of the PC game Speed Busters, the game carried an arcade-style racing premise similar to that of Midway's Cruis'n series, but it added the ability for you to bet against computer-controlled opponents for money and sometimes even vehicles. That competition aspect of the game has been developed further in Speed Devils Online, where the focus, quite satisfactorily, is almost completely on online rivalry.

At the game's start, you're given the option to race online or offline. Choosing the latter lets you practice racing against computer-controlled opponents on any of the game's tracks. Opting for online brings you into your garage, where you choose a car to start with and then enter a lobby where you'll find players to compete against. Starting a race is easy - you either join a match that's waiting for players or create one based on a laundry list of options (track, weather, game type, number of laps, and so on) and wait for people to join you.

For More Detail... Click here

Big Rigs - Over The Road Racing

Bad games are released all the time, and some are worse than others. This is nothing new. However, it really takes a special kind of awful to be considered one of the worst games ever made. So when this special kind of awful makes an appearance, it's truly something to behold. Big Rigs: Over the Road Racing is one of those rare pieces of work. Not only is it almost completely broken and blatantly unfinished in nearly every way, but even if it weren't, there's so little of an actual game to be found here that it would still be terrible. Big Rigs is a game so astoundingly bad that it manages to transcend nearly every boundary put forth by some of gaming's absolute worst of the worst and easily makes it into that dubiously extraordinary category of being one of the most atrocious games ever published.

Big Rigs' first and most grievous issue lies in its gameplay. Specifically, there isn't any.
In theory, Big Rigs is supposed to be a racing game based on big trucks that speed through various US trucking routes in some kind of effort to deliver cargo before the competition gets there first--or else the truck gets busted by the law. At least, this is what the back of the game's box would have you believe. Let us make it very clear that these statements are all horrible, horrible lies. There is no coherent goal in Big Rigs. There is no cargo to be delivered. There are no police chases. In fact, there really isn't anything much in the game.

For More Detail.... Click Here

Moto Grand Prix Ultimate Racing Technology 2

Based on the outstandingly popular sport of Grand Prix Motorcycle racing, Moto GP is an ultra-realistic bike racer for the Xbox, which puts you, the player, behind the handle-bars of some of the meanest, fastest, most thrilling machines on two-wheels. With a variety of innovative gameplay elements, supported by revolutionary graphical and technical features, Moto GP brings the perfect gaming mix of speed, style, bravery and technology to your Xbox.

Here are some key features of "MotoGP: Ultimate Racing Technology":

· 10 accurately created real world tracks
· All of the bikes and riders from the real-world 2001 Moto GP series
· Intuitive, arcade style control system with simulation features for the expert player
· Ultra realistic vehicle dynamics using Climax's proprietary DYNE libraries
· A variety of different game modes, designed to appeal to different types of gamers
· Split screen, multiplayer game mode supporting up to 4 players
· Customisable bike and rider liveries
· Develop your own rider's attributes in GP & training modes giving a unique learning curve extended by unlockable tracks, riders, cheats and more bike and rider liveries