Monday, April 20, 2009

Urban Brawl - Action Doom 2

Retro games are so passé! Luckily, here's Action DooM 2: Urban Brawl, the sequel to Action Doom, a four year old modified version of Doom. Instead of straight retro, this combines FPS retro, in the form of the Doom engine, with old school 2D arcade beat 'em up action in the style of Double Dragon or Final Fight.

With bold, cartoonish graphics, Urban Brawl looks great. It also features Sin City style cut scenes and a jaded, cliche ridden, whiskey drinking protagonist, who narrates your story, as you go along, beating up generic arcade game baddies from years gone by. The story, amusingly, is supposed to be set ten years before the start of the original Doom, although is no actual Doom-related things in the game.

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Act of War: Direct Action

Act of War: Direct Action (abbreviated as AOW:DA) is a real-time strategy game developed by Eugen Systems and published by Atari, Inc (Infogrames). The game was released in March 2005, and features a detailed story written by Dale Brown, a retired captain of the US Air Force and a bestselling author. An expansion pack called Act of War: High Treason was released on March 2006.

The game includes a combination of pre-rendered cut-scenes and over an hour of live action film. Live action was shot in Montreal, Canada during the summer of 2004. Pre-rendered cut-scenes were done using machinima technique, wherein one person plays while being recorded from different angles (with all interface elements hidden). The recorded video is then postprocessed and provided with sound effects and dialog.

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Friday, April 17, 2009

Marble Blast Gold

Marble Blast Gold is an arcade action game with simple yet addictive gameplay, suitable for players of any age. In the rich cartoon landscape of Marble Blast Gold, players will race their marbles through moving platforms, dangerous hazards, sparkling treasures and power up enhancements in an effort to complete each course in record time.

Marble Blast Gold introduces new players to the game with a set of progressively more difficult beginner training levels, each designed to showcase a power up or game hazard. The hazards players will face in Marble Blast include powerful fans, whirling tornados, land mines, pinball-style bumpers, narrow catwalks, moving pistons, dizzying chasms, and more.

To get past these obstacles, players can find and use five different ability enhancing power ups - the SuperSpeed, SuperJump, SuperBounce, Shock Absorber and Gyrocopter. Some levels contain gravity modifiers, which allow the player to change the direction of gravity.

Marble Blast Gold comes with 100 whimsical and challenging levels, as well as the ability for advanced players to craft and share their own levels. Each level has "gold standard" set for the high score, so you can test your skills against the record ´gold´ times. Marble Blast Gold is sure to provide many hours of fun for the whole family.

Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness

Penny Arcade Adventures is a 3D action-adventure game that will be distributed episodically across four games. At PAX 2007 on August 25, 2007, it was announced that the game would be released on the Xbox 360 via Xbox Live Arcade.

Episode 1 was released on May 21, 2008 on Linux, Mac OS X, Windows, and Xbox Live Arcade, and was later released on PlayStation Network on October 23, 2008. There is a demo available which can be upgraded to the full game. It was later released on Steam, with new Steamworks support. Episode 2 was released on Linux, Mac OS X, Windows and Xbox Live Arcade on October 29, 2008.
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Tuesday, April 14, 2009

Pac-Man World 2

The original Pac-Man World for the PlayStation remains one of the best-executed remakes of a classic arcade game--not that that's saying much. But the game did an excellent job with its source material--Namco's incredibly famous arcade classic--in terms of both the aesthetics and its play mechanics as a platform game. The sequel closely follows the original's formula and improves certain aspects of the first game in the process. Specifically, the sequel's level design is varied and interesting, and the individual environments are well paced, challenging, and packed with a whole lot of minute-to-minute action. Pac-Man himself boasts a couple of new moves and has access to some unique modes of transportation, including skates, swimming flippers, and even a submarine. All this boils down to a good amount of diversity, which is precisely what keeps the game from ever growing stale, as can be the case with less-polished platformers.



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Sunday, April 12, 2009

Lion King - Simba's Adventure

The storylines from 1994's The Lion King and the 1998 direct-to-video sequel The Lion King II: Simba's Pride are the subject of this handheld game, which stars Simba as he matures from a precocious cub to an adult lion in a side-scrolling adventure spanning ten levels. The game begins near Pride Rock as Simba practices his pouncing technique on the toucan Zazu. The action continues through the Water Hole, Elephant Graveyard, and Wildebeest Stampede until an older Simba finds Nala. The battle with Scar concludes the first six levels of the game.

The final four levels mirror the action found in the sequel. As King of the Pride Lands, Simba must rescue his daughter Kiara from a crocodile-infested swamp, run through the dangerous Plains of Fire, survive an ambush of lionesses at the Outlands, and confront the evil Zira to reclaim his birthright as the Lion King. In addition to the main story, Simba's Mighty Adventure includes four bonus games starring Timon and Pumbaa: Bug Drop, Catch the Worms, Bug Tennis, and Beetle Hunt.
A fifth game, Tag, is a two-player contest between Simba and Nala in which players attempt to capture a star and hold it for two minutes without being touched. A Game Link cable is required to play this mini-game as well as two Game Boy Colors and two separate cartridges. Simba's Mighty Adventure offers three difficulty levels, which determine the number of lives a player begins with and the amount of damage received by enemies. Progress during the game can be resumed via passwords provided at the end of each stage.

Jungle Book - Mowgli's Wild Adventure

In WALT DISNEY'S THE JUNGLE BOOK: Mowgli's Wild Adventure, you must guide Mowgli on an adventure to become King of the Jungle. Mowgli must work his way through more than 20 levels of adventure, using his superior intellect. Instead of beating up monkey guards, Mowgli can use a banana to lure them away from their posts. However, there will come a time when fighting is necessary, and the man-cub can use a number moves to get rid of the enemies including a butt-stomp and a vicious spin-attack. Since the game is optimized for the Game Boy Color, the environments look like they could have been taken right from the film. Help Mowgli survive to adulthood in WALK DISNEY'S THE JUNGLE BOOK: Mowgli's Wild Adventure.

Universal Studios Theme Park Adventure

For starters, this game is really confused about what it wants to be. That it's an advertisement for Universal Studios Theme Park is a given (the title is a BIG hint). So, they obviously want you to explore the park. Fine. While you're there, you'll get to see such attractions as the E.T. Adventure (bicycle obstacle course), JAWS, Back to the Future, and more.

Along the way, you'll run into your tour guide, Woody Woodpecker, who will simultaneously annoy you with his poor dialogue, as well as his voice. I used to watch Woody Woodpecker as a child, and I do a better Woody Woodpecker than this. The game is rated "T," so it's not for little kids, yet it is presented in such a way that any self-respecting teen will never play it, let alone admit it was ever in the machine. So, what we have here is a tour wrapped around some games that are geared toward a younger audience than the game is rated for.

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Friday, April 10, 2009

Superbike 2001

Roaring down the road at 190mph takes bravery, but doing it on two wheels powered by a 170-horsepower engine takes a special kind of courage. You have to lean your motorcycle so hard into turns that you're barely hovering off the pavement. You pray that you don't accelerate too hard out of a turn, causing your bike to slip, suddenly regain grip, and then smack you headfirst into the pavement. For world-class superbike riders, these thrills are commonplace. And the speed, danger, and daring of world-class motorcycle racing have been captured superbly in Superbike 2001, the latest entry in EA Sports' series of motorcycle sims.

Created by Italian developer Milestone Studios, Superbike 2001 is a fully featured, licensed simulation. All 13 circuits from the 2000 SBK Superbike World Championship season are represented in the game, as are all the factory riders and bikes from seven manufacturers: Ducati, Aprilia, Honda, Suzuki, Kawasaki, Yamaha, and now Bimota. The 2001 edition also adds the Oschersleben, Imola, and Valencia circuits. Milestone has taken pains to faithfully re-create the superbike scene, from the unique scenery along each track, to the umbrella girls shading the riders on the starting grid, to the smallest logos of actual sponsors on the riders' leathers. However, this is only the beginning of the game's attention to realism and authenticity.

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Superbike 2000

EA Sports' Superbike 2000 is one of the most realistic and accurate motorcycle racing games out there. A wide variety of tracks and bikes and gorgeous animations and graphics offset the game's steep learning curve and will keep you coming back for more.

Superbike 2000 has gameplay options similar to those in many other PC racing sims. The game's career mode lets you select a factory bike and rider and enter a series of races that span 13 weekends. Each weekend is composed of a number of racing events that include two free practice sessions, two qualifying sessions, a superpole, and two final races. The practice sessions are designed to give you a better feel of the bike and let you make any necessary changes without any consequence to your overall standings. Your performance during the qualifying and superpole events then determines the starting grid of the final races, and you move on to the next track after you successfully complete them.

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Spider-Man 2 The Game

Spider-Man 2 The Game follows the same storyline as the blockbuster feature film, and places the gamer into the web-slinging, web-swinging world of the Manhattan metropolis. Gamers will visit locations and relive encounters taken directly from the film, from the Statue of Liberty to the Daily Bugle offices. It was only two years ago that shy Peter Parker discovered his super hero™, alter ego Spider-Man®. Now he’s in a fight for his life and will have to use his skills and wits to survive a new, formidable foe. Spider-Man 2: The Game follows the crime-fighter as he battles the villainous, multi-tentacled Doc Ock.

Features:
Battle enemies in scenes from the movie or challenge classic villains.
Fight criminals day and night with an easy-to-use point and click system
Armed with all of Spider-Man’s abilities, prowl and protect the city
Web sling and swing across the streets and skyscrapers of Manhattan.
Featuring the voices of Tobey Maguire, Kirsten Dunst and Alfred Molina

T2 - The Arcade Game

Running on the once-popular Williams/Midway Y-Unit arcade hardware, the 2 players essentially take part in controlling a T-800 model and gun down the terminators of the opposing side in a light gun style fashion, even though the controller was technically a joystick. The gameplay utilizes a first-person perspective, like the rest of the games in the genre, but what was noteworthy about T2 was the use of digitized actors from footage specially shot during the making of the film. This made for realistic 2D sprites in a Light gun game for the time. Arnold Schwarzenegger, Robert Patrick, and Eddie Furlong all reprised their respective roles for the making of the arcade game. Linda Hamilton does not play Sarah Connor in any footage of the game; she is instead played by Debbie Evans.

In the demo sequence, the game has been rated "R" (for Righteous) by the Motion Picture Gaming Association of America


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USAR Hooters Pro Cup Racing

The sanctioning body was formed by Hooters owner Robert Brooks. Brooks created the body to honor the memories of four people who died in an April 1, 1993 airplane crash: Brooks' son Mark Brooks, reigning NASCAR champion Alan Kulwicki, Dan Duncan, and pilot Charlie Campbell. The sanctioning body started a late model series. Brooks decided to stop sanctioning the late model series in favor of the Pro Cup series while at the September 1997 race at the Milwaukee Mile. Brooks wanted to move to steel-bodied racecars. There were eleven races in 1997. The series was expanded to twenty races in 1998.

In 2001, the series devised a "northern division" and a "southern division" that race separately. After the regular season, the top drivers from each division participate in a five race playoff series called the Four Champions Challenge. Winners of the respective division are awarded a 25-point bonus for the playoff and a cash bonus as regular season champions. The driver who gets the most points in the Four Champions races, and the seeding points, (four races in 2001, five races from 2002 until 2005, six in 2006, 5 races in 2007) is declared the USAR champion.
At the end of the season, each of the top 30 teams that competes in at least half of the series' regular season races in their division is given entry points based on the number of points one competitor can earn for finishing in that respective position in a race. Beginning in 2006, the top 15 in each division automatically qualified. Each driver collects points for each race they participate in during the Championship Series, adding to their entry points collected from their regular season finish. A ten-point bonus is awarded for every driver who attempts to qualify at every race, although driver must race three of the six races to qualify for postseason bonus prizes. Cash bonuses are available for winning four, five, or all six postseason races. In 2003, Shane Huffman won a bonus for winning three of the five races. The success of this series which led to NASCAR devising its own playoff system in 2004.

Ducati World Racing Challenge

Last year, Acclaim released F355 Challenge for the Sega Dreamcast. It was a superb racing game that featured one of the most respected vehicle manufacturers in automotive racing: Ferrari. With the release of Ducati World Racing Challenge, Acclaim was undoubtedly hoping to capture that same essence using yet another revered name in Italian racing. Unfortunately, while the game boasts about 40 different Ducati motorcycles that span the length of the company's storied existence since World War II, Ducati World Racing Challenge is severely hampered by its poor control, obsolete graphics, and bad sound.

Ducati World Racing Challenge is split up into two distinct gameplay modes--quick race and Ducati life--the latter of which makes up the majority of the game. Similar to the Gran Turismo games for the PlayStation and the evolution mode in EA's Need for Speed: Porsche Unleashed, this open-ended mode lets you choose from a number of racing events throughout the history of Ducati's 50-year product line. You start Ducati life with $10,000 with which to buy a bike, helmet, and leathers. You'll only be able to afford a cheap bike initially, but you can gain more money by competing in the many racing events available. Most of these events have some sort of prerequisite that you need to meet before being allowed to compete--such as possessing a certain class of license or bike--and by successfully completing the events, you'll be rewarded with new bikes, hidden tracks, and prize money. You can use prize money to stock your garage full of Ducatis that range from classics from the '50s and '60s to modern-day beasts like the 996SPS and 748. The game lets you squeeze more performance from your bike by letting you upgrade various parts like the gearbox, exhaust, brakes, wheels, tires, and clutch.

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Speed Devils - Online Racing

The original Speed Devils arrived during the Dreamcast launch with less fanfare than it deserved. A retooled port of the PC game Speed Busters, the game carried an arcade-style racing premise similar to that of Midway's Cruis'n series, but it added the ability for you to bet against computer-controlled opponents for money and sometimes even vehicles. That competition aspect of the game has been developed further in Speed Devils Online, where the focus, quite satisfactorily, is almost completely on online rivalry.

At the game's start, you're given the option to race online or offline. Choosing the latter lets you practice racing against computer-controlled opponents on any of the game's tracks. Opting for online brings you into your garage, where you choose a car to start with and then enter a lobby where you'll find players to compete against. Starting a race is easy - you either join a match that's waiting for players or create one based on a laundry list of options (track, weather, game type, number of laps, and so on) and wait for people to join you.

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Big Rigs - Over The Road Racing

Bad games are released all the time, and some are worse than others. This is nothing new. However, it really takes a special kind of awful to be considered one of the worst games ever made. So when this special kind of awful makes an appearance, it's truly something to behold. Big Rigs: Over the Road Racing is one of those rare pieces of work. Not only is it almost completely broken and blatantly unfinished in nearly every way, but even if it weren't, there's so little of an actual game to be found here that it would still be terrible. Big Rigs is a game so astoundingly bad that it manages to transcend nearly every boundary put forth by some of gaming's absolute worst of the worst and easily makes it into that dubiously extraordinary category of being one of the most atrocious games ever published.

Big Rigs' first and most grievous issue lies in its gameplay. Specifically, there isn't any.
In theory, Big Rigs is supposed to be a racing game based on big trucks that speed through various US trucking routes in some kind of effort to deliver cargo before the competition gets there first--or else the truck gets busted by the law. At least, this is what the back of the game's box would have you believe. Let us make it very clear that these statements are all horrible, horrible lies. There is no coherent goal in Big Rigs. There is no cargo to be delivered. There are no police chases. In fact, there really isn't anything much in the game.

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Moto Grand Prix Ultimate Racing Technology 2

Based on the outstandingly popular sport of Grand Prix Motorcycle racing, Moto GP is an ultra-realistic bike racer for the Xbox, which puts you, the player, behind the handle-bars of some of the meanest, fastest, most thrilling machines on two-wheels. With a variety of innovative gameplay elements, supported by revolutionary graphical and technical features, Moto GP brings the perfect gaming mix of speed, style, bravery and technology to your Xbox.

Here are some key features of "MotoGP: Ultimate Racing Technology":

· 10 accurately created real world tracks
· All of the bikes and riders from the real-world 2001 Moto GP series
· Intuitive, arcade style control system with simulation features for the expert player
· Ultra realistic vehicle dynamics using Climax's proprietary DYNE libraries
· A variety of different game modes, designed to appeal to different types of gamers
· Split screen, multiplayer game mode supporting up to 4 players
· Customisable bike and rider liveries
· Develop your own rider's attributes in GP & training modes giving a unique learning curve extended by unlockable tracks, riders, cheats and more bike and rider liveries

World of Warcraft

World of Warcraft, often referred to as WoW, is a massively multiplayer online role-playing game (MMORPG) by Blizzard Entertainment. It is the fourth released game set in the fantasy Warcraft universe, which was first introduced by Warcraft: Orcs & Humans in 1994.[5] World of Warcraft takes place within the Warcraft world of Azeroth, two years after the events at the conclusion of Blizzard's previous Warcraft release, Warcraft III: The Frozen Throne. Blizzard Entertainment announced World of Warcraft on September 2, 2001.[6] The game was released on November 23, 2004, celebrating the 10th anniversary of the Warcraft franchise.
The first expansion set of the game, The Burning Crusade, was released on January 16, 2007.[7] The second expansion set, Wrath of the Lich King, was released on November 13, 2008.[8]

With more than 11.5 million monthly subscribers,[9] World of Warcraft is currently the world's largest MMORPG in those terms,[8][10][11] and holds the Guinness World Record for the most popular MMORPG.[12] In April 2008, World of Warcraft was estimated to hold 62% of the massively multiplayer online game (MMOG) market.

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WWF Wrestlemania - The Arcade Game Cheats

Despite being based on professional wrestling, WrestleMania's digitized graphics and fast-paced gameplay make it more of a fighting game in the vein of Midway's Mortal Kombat series. The game is regarded as over the top for its use of attacks. While some actual wrestling moves are present, matches consist primarily of insane combos and special attacks, such as the Undertaker casting spirits at an opponent and Doink shocking the opponent with a joy buzzer. There are other similarities to the Mortal Kombat games, such as the winner being the victor of two out of three rounds and players being awarded flawless victories, which are simply called "perfect" here.

WrestleMania's one-player mode has the player choose one of eight wrestlers (Bam Bam Bigelow, Bret "The Hitman" Hart, Doink the Clown, Lex Luger, Razor Ramon, Shawn Michaels, The Undertaker or Yokozuna) and then go for either the Intercontinental Championship or the WWF Championship by fighting through several matches. In the Intercontinental Championship mode, the player must win four one-on-one matches, two two-on-one matches, and one three-on-one match to win the title. In the more difficult WWF Championship mode, the player must win four two-on-one matches, two three-on-one matches, and finally a "WrestleMania Challenge," where the player must defeat every wrestler in the game in a gauntlet, starting with a three-on-one setup, with each eliminated opponent being replaced with another until all eight have been defeated.

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WWE Raw

WWE Raw is a professional wrestling television program for World Wrestling Entertainment (WWE) that currently airs on the USA Network in the United States. The show's name, which is trademarked by WWE as RAW,[2] is also used to refer to the Raw brand, in which WWE employees are assigned to work and perform on that program; the other programs and brands are SmackDown and ECW. It is the only television broadcast for the Raw brand. The show originally debuted in the United States on the USA television network on January 11, 1993. It remained there until 2000, when Raw was moved to TNN, later known as Spike TV. In 2005, the show was moved back to the USA Network. Since its launch in 1993, Raw continues to air on Monday nights. Raw is generally seen as the company's flagship program due to its longer history and emphasis on pay-per-views.


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